About this event
Gamescom is one of the strongest global events for building a gaming-industry buyer database because it combines a giant consumer audience with a dedicated B2B ecosystem for publishers, developers, platforms, distributors, hardware companies, technology providers, investors and licensing partners.
About Gamescom 2026
Detail Information
Event Gamescom 2026
Dates 26 August 2026 , 27 August 2026 , 28 August 2026 , 29 August 2026 , 30 August 2026
Opening Night Live 25 August 2026
Venue Koelnmesse
City Cologne
State / Region North Rhine-Westphalia
Country Germany
Event Type B2B Trade Show , B2C Gaming Festival , Business Networking Event , Product Launch Event
Primary Category from your list Entertainment & Media
Secondary Category IT & Technology
Audience Reach Global
Gamescom's official international event information confirms Cologne for 26 to 30 August 2026. Gamescom describes itself as the world's largest leading event for computer and video games.
The 2026 exhibitor directory already includes product groups covering Development , Entertainment Games , eSports , Hardware , Media , Telecommunications and Internet , Platforms / Technologies , Software , Merchandising , Service Firms.
1οΈβ£ Who attends , BUYERS / ATTENDEES
For attendee-list sales, I would divide Gamescom into commercial buyers and the much larger consumer audience.
Priority 1 , Publishers , Game Acquisition Buyers
These are among the highest-value attendee profiles.
They attend looking for:
Game IP , Publishing Deals , Indie Games , Distribution Rights , Regional Publishing Rights , Co-Development Partners , Studio Acquisition Opportunities , Porting Partners , Localization Partners
Typical companies
Electronic Arts , Ubisoft , Bandai Namco Entertainment , SEGA , Warner Bros. Games , Xbox , PlayStation , Nintendo , Tencent Games , NetEase Games , Krafton , Embracer Group , Focus Entertainment , Devolver Digital , THQ Nordic , Plaion
Priority 2 , Platforms , Distribution , Digital Stores
These organizations can buy or license games, content, technology and commercial partnerships.
Typical targets:
Microsoft Xbox , Sony Interactive Entertainment , Nintendo , Valve , Epic Games , Amazon Games , Samsung , NVIDIA , AMD , Intel , Qualcomm
Priority 3 , Game Developers / Studios
Studios are buyers of:
Game Engines , Development Tools , Cloud Infrastructure , QA Services , Localization , Motion Capture , Art Outsourcing , Audio Production , Cybersecurity , Analytics , Marketing , User Acquisition , Payment Technology
Gamescom's developer ecosystem is particularly strong. The associated Gamescom Dev event reported 5,400 registered attendees from 89 countries and more than 2,500 companies in 2025.
Priority 4 , Gaming Hardware Buyers / Retail / Distribution
Buyer types include:
Gaming Retailers , Electronics Retailers , Hardware Distributors , Computer Distributors , Gaming Peripheral Distributors , E-Commerce Companies , Wholesalers , Importers
They look for:
Gaming PCs , Consoles , Controllers , Headsets , Keyboards , Mice , Gaming Chairs , Monitors , Streaming Equipment , Components
Priority 5 , Licensing / Merchandising Buyers
This is a useful secondary Gamescom segment.
Targets include:
Licensing Companies , Merchandise Companies , Toy Companies , Collectibles Companies , Apparel Companies , Consumer Products Companies , Retail Chains
They purchase or license:
Game Characters , Franchise IP , Apparel Rights , Collectibles Rights , Toy Rights , Accessories , Promotional Merchandise
Priority 6 , Technology / Service Procurement
Typical attendees:
CTO , CIO , VP Technology , Engineering Director , Technical Director , Procurement Director , IT Director , Infrastructure Director
They source:
Cloud Services , Servers , AI Technology , Game Development Tools , Payment Solutions , Cybersecurity , Analytics , CDN , Backend Infrastructure , Streaming Technology
2οΈβ£ Location + Attendee Geographic Origin
Gamescom has genuinely global attendance rather than being just a German exhibition.
In 2025 it attracted approximately 357,000 visitors from 128 countries, including more than 34,000 trade visitors. International visitor participation was approximately 70%, with especially strong growth in trade visitors from the United States , China , Canada , Japan.
Geographic targeting priority
P1
Germany , United Kingdom , France , Netherlands , Spain , Italy , Poland , Sweden , Finland
P2
United States , Canada
P3
China , Japan , South Korea
P4
Austria , Switzerland , Belgium , Denmark , Norway , Czech Republic , Portugal , Ireland
P5
Singapore , Taiwan , Hong Kong , Australia , New Zealand , India , United Arab Emirates , Saudi Arabia
For Apollo, I would not restrict the campaign to Germany. Gamescom's business audience is far too international for that.
3οΈβ£ Audience Reach
GLOBAL π
The evidence is unusually strong:
2025
357,000 visitors , 128 countries , 34,000+ trade visitors , 1,568 exhibitors , 72 exhibitor countries , 40 country pavilions representing 35 countries.
Therefore:
Local reach: High
National reach: Very High
European reach: Extremely High
Global reach: Extremely High
4οΈβ£ Sample Buyer Companies , BUYERS ONLY
For an attendee database campaign, these are the kinds of companies I would prioritize rather than filling the list with journalists, creators or consumers.
Game publishing / acquisition buyers
Microsoft Gaming , Sony Interactive Entertainment , Nintendo , Electronic Arts , Ubisoft , Bandai Namco Entertainment , SEGA , Tencent Games , NetEase Games , Krafton , Warner Bros. Games , Focus Entertainment , Devolver Digital , Embracer Group , Plaion , THQ Nordic , Take-Two Interactive , 2K , Riot Games , Epic Games
Platforms / technology buyers
Microsoft , Sony , Nintendo , Valve , Epic Games , NVIDIA , AMD , Intel , Samsung Electronics , Qualcomm , Amazon Web Services , Google Cloud
Retail / distribution buyers
MediaMarktSaturn , Amazon , GameStop , Fnac Darty , Currys , ElkjΓΈp , Coolblue , Alternate
Licensing / consumer-products buyers
Funko , Hasbro , Mattel , LEGO Group , Jazwares , Spin Master , Bandai , Ravensburger
These are target-account examples, not a claim that every company listed is already confirmed as a Gamescom 2026 attendee.
5οΈβ£ Best Job Profiles
For Gamescom buyer-attendee data, I recommend targeting decision-makers rather than generic "gaming" titles.
P1 , Commercial / Publishing Decision Makers
CEO , Founder , Co-Founder , Owner , President , Managing Director , General Manager , Chief Business Officer , Chief Commercial Officer , VP Business Development , Head of Business Development , Business Development Director , Director Business Development , Publishing Director , Head of Publishing , VP Publishing , Publishing Manager , Acquisition Director , Head of Acquisitions , Licensing Director , Head of Licensing , Partnerships Director , Head of Partnerships , Strategic Partnerships Director
P2 , Product / Game Management
Chief Product Officer , VP Product , Head of Product , Product Director , Game Director , Executive Producer , Senior Producer , Producer , Head of Production , Production Director , Portfolio Director , Portfolio Manager , Franchise Director
P3 , Technology Buyers
CTO , Chief Technology Officer , VP Engineering , Head of Engineering , Engineering Director , Technical Director , Technology Director , IT Director , Head of IT , Infrastructure Director , Head of Infrastructure , Platform Director
P4 , Procurement / Sourcing
Chief Procurement Officer , VP Procurement , Head of Procurement , Procurement Director , Procurement Manager , Strategic Sourcing Director , Head of Strategic Sourcing , Category Director , Category Manager , Purchasing Director , Purchasing Manager
P5 , Marketing / Partnerships
Chief Marketing Officer , CMO , VP Marketing , Head of Marketing , Marketing Director , Brand Director , Brand Manager , Marketing Partnerships Director , Sponsorship Director , Head of Sponsorship , Esports Director , Head of Esports
6οΈβ£ Estimated Attendance
Gamescom 2025 recorded around 357,000 total visitors and more than 34,000 trade visitors.
For 2026 list-building planning, I would use:
Expected overall footfall: approximately 350,000 , 380,000
Likely B2B / trade professional universe: approximately 34,000 , 38,000
That second number is considerably more relevant to your attendee-list business.
Don't build a 350K-person Apollo campaign. Most of that figure represents consumers and fans.
Your commercially useful universe is closer to the professional gaming ecosystem.
7οΈβ£ Key Focus Areas & Buyer Engagement
Best attendee-list keywords:
Video Games , Gaming , Game Development , Game Publishing , Game Publisher , Game Studio , Computer Games , Mobile Games , PC Games , Console Games , Indie Games , Game Distribution , Game Licensing , Game Technology , Gaming Hardware , Esports , Game Engine , Game Development Tools , Interactive Entertainment , Digital Entertainment , Gaming Platform , Cloud Gaming , Game Localization , Game QA , Gaming Accessories , Game Merchandising , Game IP , Game Production
Strong buying activity occurs around:
Publishing deals , Game acquisition , Distribution agreements , Platform partnerships , Investment , Licensing , IP partnerships , Co-development , Outsourcing , Localization , Hardware distribution , Gaming technology , Cloud infrastructure , User acquisition , Sponsorship , Esports partnerships
Gamescom's business environment specifically facilitates industry networking, while its developer ecosystem includes matchmaking, showcases and networking formats.
8οΈβ£ Best Apollo Industries
Using only industries from your Apollo industry list, my recommended order is:
P1 , Core Games
Computer Games , Computer Software , Entertainment , Information Technology & Services , Internet
P2 , Gaming Hardware / Technology
Consumer Electronics , Computer Hardware , Semiconductors , Electrical/Electronic Manufacturing , Computer Networking , Telecommunications , Wireless
P3 , Media / Content
Online Media , Media Production , Broadcast Media , Animation , Motion Pictures & Film , Publishing
P4 , Commercial / Distribution
Retail , Wholesale , Import & Export , Consumer Goods , Logistics & Supply Chain
P5 , Gaming Services / Marketing
Marketing & Advertising , Public Relations & Communications , Events Services , Design , Graphic Design , Information Services
P6 , Investment
Venture Capital & Private Equity , Investment Management , Investment Banking , Financial Services
9οΈβ£ Apollo Recommended Filters
π₯ Filter 1 , BEST CORE BUYERS
Industry
Computer Games , Computer Software , Entertainment , Information Technology & Services , Internet
Company Keywords
video games , gaming , game development , game publisher , game publishing , game studio , mobile games , pc games , console games , interactive entertainment , indie games , game platform
Job Titles
CEO , Founder , Co-Founder , Owner , President , Managing Director , General Manager , Chief Business Officer , Chief Commercial Officer , VP Business Development , Head of Business Development , Business Development Director , Publishing Director , Head of Publishing , VP Publishing , Acquisition Director , Head of Acquisitions , Licensing Director , Head of Licensing , Partnerships Director , Head of Partnerships , Strategic Partnerships Director
Location
Germany , United Kingdom , France , Netherlands , Spain , Italy , Poland , Sweden , Finland , United States , Canada , China , Japan , South Korea
This should be your first Apollo search.
π₯ Filter 2 , GAME DEVELOPMENT TECHNOLOGY BUYERS
Industry
Computer Games , Computer Software , Information Technology & Services , Internet , Computer Hardware
Keywords
game development , game engine , gaming technology , game studio , game software , game tools , game infrastructure , multiplayer gaming , cloud gaming
Job Titles
CTO , Chief Technology Officer , VP Engineering , Head of Engineering , Engineering Director , Technical Director , Technology Director , IT Director , Head of IT , Infrastructure Director , Head of Infrastructure , Platform Director , Head of Platform , Development Director , Head of Development
π₯ Filter 3 , GAMING HARDWARE BUYERS
Industry
Consumer Electronics , Computer Hardware , Semiconductors , Electrical/Electronic Manufacturing , Retail , Wholesale , Import & Export
Keywords
gaming hardware , gaming pc , gaming peripherals , gaming accessories , gaming monitor , gaming headset , gaming keyboard , gaming mouse , gaming chair , computer gaming
Job Titles
CEO , Founder , Owner , Managing Director , General Manager , Purchasing Director , Purchasing Manager , Procurement Director , Procurement Manager , Head of Procurement , Strategic Sourcing Director , Category Director , Category Manager , Product Director , Head of Product , Buying Director , Buyer
π₯ Filter 4 , LICENSING / MERCHANDISING BUYERS
Industry
Consumer Goods , Retail , Wholesale , Apparel & Fashion , Sporting Goods , Entertainment , Arts & Crafts
Keywords
gaming merchandise , licensed merchandise , video game merchandise , collectibles , gaming apparel , character licensing , entertainment licensing , consumer products , toys , gaming accessories
Job Titles
Licensing Director , Head of Licensing , Licensing Manager , Consumer Products Director , Head of Consumer Products , Merchandise Director , Head of Merchandising , Merchandising Manager , Category Director , Category Manager , Buying Director , Buyer , Partnerships Director , Business Development Director
Best Gamescom Apollo Strategy
If you want the highest-quality buyer attendee list, I would allocate the database roughly:
40% Game Publishers , Game Studios , Gaming Platforms
20% Technology , Software , Development Tools , Cloud
15% Gaming Hardware , Electronics , Accessories
10% Retail , Distribution , Wholesale
10% Licensing , Merchandise , Consumer Products
5% Investors , Strategic Partners , Agencies
The official 2026 exhibitor search already demonstrates the breadth of Gamescom across games , development , hardware , platforms , software , esports , media , merchandising and services, which supports this broader buyer universe.
My recommended starting Apollo combination
Industry:
Computer Games , Computer Software , Entertainment , Information Technology & Services , Internet
Keywords:
video games , gaming , game development , game publishing , game publisher , game studio , interactive entertainment , mobile games , pc games , console games , indie games
Seniority:
Owner , Founder , C-Suite , Partner , VP , Head , Director , Manager
Location:
Germany , United Kingdom , France , Netherlands , Spain , Italy , Poland , Sweden , Finland , United States , Canada , China , Japan , South Korea
Employee Size:
11-50 , 51-200 , 201-500 , 501-1000 , 1001-5000 , 5001-10000 , 10001+
Best first title set:
CEO , Founder , Co-Founder , Managing Director , Chief Business Officer , Chief Commercial Officer , VP Business Development , Head of Business Development , Business Development Director , Publishing Director , Head of Publishing , VP Publishing , Acquisition Director , Head of Acquisitions , Licensing Director , Head of Licensing , Partnerships Director , Head of Partnerships , Strategic Partnerships Director
Client matching
Send me the client's website or business email/domain that is buying the Gamescom attendee list from you.
I can then review what the client actually sells and give you P1 , P2 , P3 , P4 buyer segments, exact Apollo industries , keywords , job titles , countries , employee sizes and exclusions. That usually makes the targeting substantially tighter than using Gamescom alone.